A Tale of Imperial Heroes |
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The Great Tale is ever living and flowing from one world to another, from one maiden's heart to the next, from one danger to the next. No obstacle or danger can stop the brave heroes of Emperor Alexius from Questing among the stars of Known and Unknown Space. For easier reading, the Great Tale has been divided into major Sagas, which contain several lesser Stories.
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| Saga of the Shutakis Tear The incredible tale actually began 10 years earlier, when the Known Worlds were rocked by the terrible Emperor War. During this dreadful conflict, major Jonathan Cavius of House Hawkwood´s fleet, pursued a Decados scout ship into De Moley space. During the final showdown, a badly damaged Vau ship suddenly exited the system's jumpgate, transmitting a terran SOS and several other different distress codes. Major Cavius immediately blew off the chase and went to investigate the crippled vau ship. He docked with the vau ship and was allowed onboard. The few vau survivors were trapped in an escape pod that had failed to jettison. Among the survivors was a vau mandarin. The vau only needed minor assistance from the humans in getting to the bridge to conduct repairs. The vau seemed very scared though and carefully sealed the lower compartments of the ship. To repay Cavius the vau mandarin gave him a seal of gratitude, which he could exchange for favours on any vau world. When hearing of this encounter, House Hawkwood immediately sent emissaries to the Vau, asking for help in the Emperor Wars. An allied al-Malik ship called the Ahrbahtra carried the emissaries to Vril-Ya. Among them were Major Cavius, Sir Mahtab al-Malik (An ally and the owner of the ship.), charioteer Talay He-Chun and the Ur-Obun advisor Salah-eh-Din Ven Lahjal. The Vau agreed to help a Hawkwood fleet pass through Vau space so that they could attack the Decados world Cadiz. But the Vau also wanted to show major Cavius a greater gratitude and secretly gave them a jumpkey with the coordinates to a lost world and clues to a Philosophers Stone hidden there. Strangely, the jumpkey was disguised as a filled jumpcross in two halves, so that it would avoid attention. The Vau also improved Mahtab´s starship and renamed it Rog´itloi (”The first to arrive.”) The Rog´itloi and her crew visited the lost world of Beacon and found the Philosophers Stone known as the Shutaki's Tear, worshipped by the primitive human culture that had survived there. Unwilling to grant the foreign angels access to the holy artefact, the Known Worlders had to sneak in and access it in secret. However, while the great anunnaki artefact had an immense power it also proved to be uncontrollable. When touching it they received visions that greatly changed their lives. They eventually returned to the Known Worlds, keeping their discovery a secret. Talay kept one half of the jumpkey and major Cavius the other. The wise Salah saw the dangers in the untamed Philosophers Stone and started to search for Second Republic information about it and ways to control it better. His journeys took him to Byzantium Secundus and to Pentateuch. He found clues to the long lost Lens of Saint Nathaniel, which they needed to tame the Philosophers Stone. Since the Lens could be found in Decados space he shared the information with Mahtab in hope that he would come across it during his raids. Salah also found clues to another anunnaki artefact called the S'srota, which according to Second Republic scriptures was the identical twin of the artefact on the lost world. Salah understood that these items had been separated long ago but were meant to be together. During his travels and searching Salah attracted the attention of the Inquisition, House Decados (who had been wondering about the deal Cavius seemed to have struck with the vau.) and the Sons of Mortos the Devourer, who were feared antinomists. The Inquisition soon discovered Salah's unlawful delving into forbidden and heretical tomes and sentenced him to death. He died on Pentateuch leaving only a secret letter to his wife and children. Talay the charioteer soon went mad after the contact with the Philosophers Stone and started to talk of blasphemous things. He was hidden from the eyes of the Inquisition by his relatives in an asylum on Bannockburn. His half of the jumpkey was years later stolen by a scraver and sold to the unscrupulous lord Owen Hawkwood of Leminkainen. The scraver also told the Hawkwood lord who the owner to the second half of the jumpkey was. Major Cavius, who had now seen the Light of the Pancreator, deserted from the Hawkwood fleet and became a village priest in the uncivilized outskirts of Cadavus. He and his half of the jumpkey literally disappeared on this backwater world. Mahtab al-Malik continued to fight the hated Decados. His ship soon became a legend among his people and a name of fear among the Decados for it's speed and unexpected attacks. Among his spoils of war was the Lens of Saint Nathaniel, which he knew Salah was looking for. He gave the Lens to Salah on Pentateuch. However, the church finally learned of the ships rumoured vau modifications and declared it unclean. To get the ship out of the reach of the Inquisition, Mahtab hid it on the moon of Sheloiinnahi, orbiting Rahimat´s Eye, the fifth planet in the Shaprut system. Mahtab then returned to his duties on Istahkr but soon felt the calling of his ancestors. He left his life behind and entered the Afid desert in search of the Third Mountain as an ascetic hermit. But as the wheels of time turned, the calling of the Shutaki's Tear would once again unite the jumpkey halves and open the night road to Beacon. Many now searched for the jumpkey, the lost world and the Philosophers Stone (Owen Hawkwood, Natasha Decados, the Sons of Mortos). The old saying;”beware of a Vau bearing gifts” had seemed to come true. GwynnethSir Charall Hawkwood was the younger brother of Owen Hawkwood and his partner in the quest for the second half of the jumpkey. According to the mad charioteer Talay, the owner of the other jumpkey half was a major in the Hawkwood navy called Jonathan Cavius. This major had however deserted during the war and had never been seen since. During their investigations a quarrel ensued between the Hawkwood brothers and Charall's over-ambitious brother betrayed him, leaving him stranded on Gwynneth. While seeking a way home, fate or the intervention of the empyrean led him to Natasha Decados. She gave him the quest to find an outlaw priest by the name of father Jonathan Cavius and bring his holy jumpcross to her. Natasha told Charall how the humble father Cavius had served as a priest on the backwater world of Cadavus. However, his poor flock of simple farmers had been taken as slaves by the Chainers and sold to the Imperial Fleet as cannon-fodder. The fleet had in turn deployed them deep within the feared symbiot territories on Absolution. Miraculously, some of the simple villagers had proven resilient and together with father Cavius, had managed to flee Absolution and break the quarantine in the Stigmata system. Feared to be symbiot infiltrators they were now hunted by the imperial fleet, the Al-Malik fleet and various bounty hunters. Natasha did not care about the outlawed priest, but simply wanted the jumpcross. She promised Charall a handsome reward and provided him with means to leave the system in the form of a ship and a retinue of followers who could help him. These were; the Brother Battle monk Joseph Sanguinus, Together these heroes suffered many adventures, as the quest took them to many dangerous planets and gave them many enemies among the houses, churches and guilds. Criticorum Aylon Upon hearing who father Cavius had really been, Simon Ven Lahjal realised that this had been his dead and disgraced father's companion to the lost world. Not trusting Natasha Decados, he and Charall decided to find the lost world themselves and set out to find more clues. Istakhr A wise hermit and seer of the desert called Muhrhazar the Dreamer turned out to be Mahtab. Never talking about himself as Mahtab, Murhazar revealed that the treasure they sought was very dangerous and that they needed the Lens of Saint Nathaniel held by Salah Eh-Din Ven Lahjal on Pentateuch as well as Mahtab's legendary ship Rog'itloi and its starcharts to navigate the unknown system. Murhazar also gave ominous predictions about their future. Lastly Murhazar revealed that the jumpcross they possessed was in fact one half of the jumpkey they sought. Shaprut & Pentateuch With the help of a Li-Halan manja cultist on Pentateuch, they also managed to locate the few clues Simon Ven Lahjal's father had left behind in the form of a letter describing his last days, a vau crystal disc and the Lens of Saint Nathaniel. While talking to the dead Li-Halan ancestors, the heroes were also given predictions about their fate. Traitors were in their midst and their very souls were in danger. When infiltrating the Sons of Mortos the Devourer, who had information about his dead father, Simon barely escaped their soul snares. However, the antinomist ritual he infiltrated tainted his soul forever. On the magic world of Pentateuch, Simon also heard the last words of his father in the magic Sirocco Wind, warning him about the darkness now growing in his heart and to beware of vau bearing gifts. Byzantium Secundus Madoc In the deep oceans of Madoc they made contact with the strange aquatic Oro'ym aliens, whom were under siege from Scravers looting their ancient cities. Zorin Blackwood, a renegade member from the Supreme Order of Engineers joined their ranks during the chaos in the underwater city. A dying Oro'ym priest of an ancient anunnaki temple recognised Joseph Sanguinus as the new guardian of the powerful S'srota artefact and gave this to him. Now, equipped with the enigmatic ship, the Lens of Saint Nathaniel, one half of the jumpkey and the twin artefact of the Philosophers Stone on Beacon, only one thing remained: - Owen Hawkwood's half of the jumpkey. Leminkainen & Criticorum Cadavus Using Vacul's weakness for high stake gambling, the heroes bravely managed to enter his dread keep as guests. Using devices cleverly hidden by Nikita's surgeons in their own bodies, the heroes finally found Owen in the lower halls of the keep. Keeping him immobilised but barely alive, Owen's body had been cruelly spread out over a great operating table. Organs still attached to his body and contained in various Petri dishes and intestines wrapped around ornaments, the heroes felt only despair and sadness for the poor man. Begging them to end his life, Owen also bade his brother's forgiveness and told him where he had hidden his half of the jumpkey before capture. With tears in his eyes Charall Hawkwood said goodbye to his older brother and shut down the foul life supporting system. He swore before the Pancreator to avenge his brother and bring death to House Decados. When blasting their way out of the Cadavus system, the heroes encountered Natasha Decados' ship at the jumpgate. Thanks to the daring piloting skills of Jason Saunders and their superior ship, the heroes managed to escape the vengeful Decados matriarch. Kordeth Daring the dangers of the hostile ukari subterranean homeworld, the heroes consulted the wise taudwon of the psychic warriors. After having passed the tests of War, Vigor, Darkness and Mind, they were allowed to read the relevant parts of the Surveid Veikira, which detailed several anunnaki artefacts. After this ordeal the ukari taudwon gave them baa'mon tattoos on their forearms and they were strangely enough given audience to the great Nadakira of Kordeth. The Nadakira asked the heroes to bring word to their lost brethren on Beacon and made a strange statement about their purpose in the universe: “You have been chosen to speak to the Gods. The taudwon of the Nadakira also prophesised their future: “You are hunted, you are the prey and many more will join in the hunt. A great conflict will arise over the prize. Traitors will come from within and from without. Aylon While preparing to jump Jeron and Jason Saunders suddenly revealed their treason by sabotaging the Rog'itloi's jumpdrive. Jeron was in fact an al-Malik noble in disguise and not a Carnivaler Guildsman. With sufficient funds from his family he had bought the charioteer's loyalty in exchange for copies of all jumpkeys found. As the al-Malik fleet moved in to take care of the immobilised Rog'itloi, all the pieces of the puzzle fell into place. Now the heroes knew why Jeron had such an extensive network of powerful contacts. Enraged by the treason Charall Hawkwook challenged everyone he could find to a duel. However, duelling was not, and never had been, the way of the al-Malik. Plagued by his conscience, Jeron later pleaded to his family to make the discovery a joint venture between House Hawkwood and House al-Malik. Fiefs and part of any treasures for Charall Hawkwood, while planet ownership would go to House al-Malik. The family agreed and surprisingly proposed the Rog'itloi and its crew to continue its investigation (the al-Malik controlled all neighbouring systems to Beacon anyway). Beacon The ship, once modified by the enigmatic and technologically more advanced vau, had already proved to be full of surprises. Now, it demanded the vau disc and cryptic passwords to activate the jumpdrive. When finally reaching the Beacon system, the heroes slowly made their way toward the only inhabitable planet. Except for Cavius and his associates, Beacon had not been visited by Known Worlders since the Fall, 1000 years ago. Accidentally uprooting an ancient sun-worshipping culture in the strange world of Beacon, the heroes found more than fame and treasure. Beacon had been one of the places where the Prophet, Zebulon himself had received one of his great vision. Here, in a great pyramid, they discovered the strange Anunnaki device, which had given the world its name and continued to transmit its ancient signal out into the vastness of space. Finally, although knowing the dangers from the readings of the Surveid Veikira, the heroes laid their hands upon the Shutaki's Tear. Some experienced nothing, others received powerful visions. Joseph Sanguinus and Jeron were however touched more deeply by a strange entity. Jeron's head was filled with the confusing multitudes of data, codes and mathematical formulas. Over the next couple of months he also found that psychic powers had awoken in him. Joseph claimed an Empyrean Angel had spoken to him and warned him not to unite the twin artefacts. They were a terrible weapon and had intentionally been separated in the ancient past. The angel spoke of dangerous times to come, but also of the greatness of men. A quest or calling was laid upon Joseph and Jeron to search for their new-found god and preach a new gospel. A gospel that would make men free from the restraints of the church and nobles, who had crippled mankind's ability to quest and search outwards for spiritual fulfilment and strength before the coming War in Heaven. However, the psychic god-king Ogotai of the mighty Ogosan Empire, who was twisted physically and mentally by the Shutaki's Tear, betrayed them, stole their ship and destroyed the jumpkey to Beacon. Overwhelmed by enemies, the heroes had to ally with the rivalling city states to topple the foundering ancient empire. When reaching the great anunnaki pyramid again, the heroes found that the Ogotai had taken the Shutaki's Tear from its resting place. It was nowhere to be found. With the aid of the ukar that had remained hidden on Beacon's frozen nightside, the heroes managed to repair their ship they had taken back from the Ogotai. While the Rog'itloi still held the coordinates of the entry jump, the key to exit the system had been destroyed by the Ogotai. The heroes therefore had to start searching Beacon, as well as abandoned mining and research colonies of the system for other jumpkeys. They visited haunted ruins of lunar mining towns filled with the frozen corpses of abandoned miners and their families, research facilities for strange cybernetic experiments and derelict spaceships drifting in the coldness of space. While investigating the strange exiled technocracy of Beacon, known as the Gatekeepers, who had left the system with 40 city sized ships to search for the anunnaki, the heroes found clues to jumpkeys located on a dusty mining planet called Scratch. The keys were held by a deceitful AI mining facility that felt threatened by the humans returning after so many years and gave up a hard fight. Abydos Hargard At the mercy of their Vuldrok benefactors, the heroes soon noticed that the Vuldrok were not a united people, but several thanes from several warring nations. Thane Sigfaddir Firestorm did not wish to keep the agreement of his brethren and attacked their ship, forcing it to crash on Hargard. Their freedom and their crashed ship was taken from them by Thane Sigfaddir. Serving for a while as thralls to the Vuldrok, the heroes finally managed to find an ally in the rivalling Thane Angwulf who got his family murdered by Thane Sigfaddir. Using the heroes as crew and especially Jason Saunders as his co-pilot of the Valkyri, the now landless Thane Angwulf took them away from Hargard. Not knowing where to seek his fortunes now, Thane Angwulf was persuaded to accompany the heroes to Byzantium Secundus, in return for their protection against Noble or Imperial forces. Byzantium Secundus Upon hearing about their discovery, the Phoenix Throne received them as heroes for having brought another world into the Empire. Emperor Alexius himself received them and the exiled Vuldrok ambassadors. Emperor Alexius also offered them Imperial titles to avoid the scrutiny and pressure of their houses and guilds, which the heroes accepted. Sir Charall was made a Questing Knight, while Jason Saunders and Zorin Blackwood became Imperial Cohorts. Saga of the Vau GiftWhile the citizens of the Empire celebrated the discovery of a Lost World, great political arguments erupted in the courts of Byzantium Secundus. Who had claimed Beacon? Arguably, it seemed to be House al-Malik, but House Hawkwood and the Empire also claimed its rights along with several minor houses who once had holdings on Beacon. Even the Universal Church and the Merchant League claimed their rights and petitioned the Emperor to intervene. In the end, House al-Malik received ownership of Beacon, while Sir Charall and the Empire were granted several fiefs. The Charioteers Guild were given sole rights to trade with Beacon for a period of 10 years and an Imperial Governor was placed on Beacon to oversee the rights of all parties. Enigmatically, Emperor Alexius appointed Sir Charall to be the governor of Beacon. As the political intrigues built up, the years passed by. For some of the heroes the time simply flew by. Others were plagued by boredom, while some found their lives changed forever. Jeron al-Malik discovered that some sort of psychic ability had awakened in him after the communion with the strange deity. Also the fate of his bloodline proved to have been set afire by the revelations on Beacon. Confused by his new insight and the strange numbers and codes that kept plaguing his mind, he set out into the Afrid desert to seek the Third Mountain, as many of his house had done before him. Jason Saunders trafficked the new route to Beacon as an Imperial pilot, together with the renegade Engineer Zorin Blackwood and sometimes flew private trips for Governor Charall Hawkwood. However, they soon became bored. Staying longer and longer with his now rich family on Byzantium Secundus, Jason feared to loose his grip on the star-lanes. Acting as bodyguards to Sir Charall Hawkwood, Reuben McBride and Thomas Deluga were kept busy on the troubled world of Beacon. Troubled about the dual messages about the purpose of the Shutaki's Tear and the S'srota, Simon Ven Lahjal continued to study all scriptures about them, as well as continuing his search for the dead Ogotai's final hiding place of the Shutaki's Tear. Joseph Sanguinus took his old noble name of Tadjiro Li-Halan and plied the Known Worlds to spread his gospel. So greatly was his faith touched by the Shutaki's Tear that he abandoned all other causes. Abandoning the Brother Battle order and its secrets was not seen favourably upon by his masters who soon put a price on his head. His nearly magical voice could enthral masses and his great sermons on Criticorum, Byzantium Secundus, Artemis and Pentateuch soon attracted the attention of the Holy Synod, which became very worried about this seemingly heretic gospel. After having been denied entrance by the Church to Holy Terra, the birth-system of humanity, Tadjiro was heart-broken. Not caring about his own personal safety and ignoring the warnings of the church and rumours of Inquisitional investigation, he prepared himself for a final sermon on Istakhr where his followers had gathered in their thousands to hear his words. Sir Charall Hawkwood soon discovered that he had taken a larger bite than he could chew. His own family demanded him to divide his fief amongst their most influential and return to their house. Church missionaries and fanatic Temple Avesti had descended upon the Incarnates who still held this heretical faith in the city-states of Beacon. The church were also angry about the mysterious disappearance of the ukari heretics form Beacon's darkside. Taxation had been cumbersome for the already culture shocked Ogosan citizens, and the religious as well as technical changes to their society threatened to destroy them. The great Ogosan Empire crumbled with internal strife and people died every day as an effect of the hostilities that were out of control. The political interest of both Houses Hawkwood, al-Malik and the Empire threatened to tear the governorship apart, while Scravers somehow managed to slip into the system to plunder as much as they could and search for the fabled Nygaru Fleet. On top of all this House Decados claimed to have an heir to the fiefs and governorship on Beacon. Together with Nikita Decados, Sir Charall had evidently produced an heir in the form of a young boy called Dmitri. Understanding that Nikita somehow had used the blood stolen from him, Sir Charall objected in the Regal Court of Byzantium Secundus. However, backed with genetic proof and clever Reeves guildsmen, the nobility of the Known Worlds had to admit that House Decados' claim was legitimate. His own life and that of his fiancée, Lady Pandora of House Justinian, were now in serious danger. With Charall dead or blackmailed, Hose Decados would have access to Beacon. The ukari taudwon's prophecy seemed to have come true. Istakhr That same day Tadjiro held and enchanted speech and thousands upon thousands came to hear his words. The heroes finally understood how dangerous his powers were turning out to be. Jason was warned that same day by an old Charioteer friend that the Slayers Guild had been set upon him by the Charioteer Guild for his treason. That evening, ukar assassins struck at Tadjiro, who was mortally wounded. However, the S'srota mysteriously healed him. While lying in a coma, Tadjiro saw strange visions and a gargoyle (the S'srota?) giving him a holy quest: “Men and women fight each other around a camp-fire, while glowing eyes wait patiently in the encroaching darkness, devouring anyone stepping to far away from the light. Kor'hun - The Whisper Believing Tadjiro to be dead, the inquisition that had newly arrived to Istakhr departed again and the recovering Tadjiro was kept in hiding. Upon hearing about the incident on Istakhr, Emperor Alexius immediately summoned them to Byzantium Secundus. Kordeth The Nadakira then painted a strange rune on Tadjiro's and Jeron's foreheads, which immediately disappeared. Claiming that he had opened their inner eye, the Nadakira then added that he knew nothing of the treasures they sought, except for The Reota (The Chariot). The chariot could be found hidden among the stones of the sons of Krillos. “You must ever be watchful for their words.” Saga of the Via BarbariSeeing the trouble his Imperial Knights and Cohorts were in, Emperor Alexius felt compelled to remove them from danger and the limelight of the political arena. He therefore gave them a quest: “Travel the jumproads of the Kurgan and Vuldrok barbarians and see if they are connected to each other.” The heroes accepted the quest and a weary Sir Charall even gave his fief on Beacon to the Empire to hopefully remove himself and his fiancé from danger. This of course much angered his house and most certainly House Decados. Facts and clues about barbarian space could be found in the lost Via Barbari, a tome written by two of Emperor Vladimir Alecto's finest knights, Darius Alecto and Lucien Hawkwood, who had fled from Vuldrok captivity. The first mission was therefore to find this tome and later to enter Kurgan space via the Hiran front with the help of House Hazat. Byzantium Secundus Gwynneth The two half-brothers Darius Alecto and Lucien Hawkwood had lived more than 500 years ago, during a time when the mighty Vuldrok made many devastating and crippling incursions into the sundered Known Worlds. The two inseparable brothers fought the powerful Vuldrok in the terrible battle of Somme, where Lucien was captured and brought back to Vuldrok space beyond the jumpgate. In order to find his brother, Darius let himself be captured during the next Vuldrok raid. He endured four years of slavery before locating his brother. According to legend, the brothers came to serve under a Vuldrok thane and were eventually granted freedom for their loyal services. Their knowledge about the Vuldrok was passed on to Vladimir Alecto and the two brothers participated in the battle of Leminkainen, where King Froljir the Ill-Fated and his Vuldrok armada were finally defeated. After Vladimir's assassination, House Alecto was hunted to extinction by its enemies. Darius met his bane in the form of Ronaldo Ruez de Hazat. Lucien buried his brother on their homeworld Gwynneth, together with the treasures and knowledge they both had hoarded in Vuldrok space. In order to prevent Decados, Hazat and Van Gelder enemies to get their hands on the treasures, Lucien hid everything well. The heroes' investigations led them to the ruins of the brother's estate in the troubled lands of Tolth, where rebels fought the cruel Hawkwood tyrant ruling the lands. Having heard that an old Chorali statue still stood in the ruins, honouring Darius, the heroes managed to sneak past a battle being fought between rebels and muster mercenaries. Cleverly solving the riddle of the statue, the heroes sung the correct tune that opened the secret entrance to Darius' deadly tomb. Competing with a ruthless scraver, the heroes survived the deadly traps of the tomb and found the remains of the dead knight among countless Vuldrok trinkets and souvenirs. The tomb also held the Book “Via Barbari”, as well as a cursed sword, that the holo-image of Lucien warned the heroes not to touch. “From Wolf's Lament comes the great sword. Of course, Charall could not resist the powerful wireblade and was injected from the hilt with nanites that would slowly change him in the days to come. The Via Barbari held much valuable information about the freedom-loving Vuldrok, such as: The main tribal nations, the Drenjar, Lakol, Zetol, Maghtaw, Rekogold and Skey Vera Cruz However, a group of Avestites also sought the oracle, suspecting her of conducting sathra rituals. A race against the hateful Temple Avesti finally brought the heroes to the halls of Antonia the Oracle. With a strange laugh, she taught Simon the strange theurgic ritual, enabling him to hear the whispering voices of the anunnaki/empyreans/demons in their old ruins or at their jumpgates. The ritual would also allow him to speak to these deities and attract their attention. However, Antonia warned Simon that this was not done without risk. The Whispering would not only attract the forces of light, but also the forces of darkness. Tadjiro was concerned by this new ritual and warned Simon several times how this closely resembled the forbidden teachings of Sathra and the heretic Satari communions of the ancient Obun. Before they left, Antonia added another prediction to their already lengthening list of prophecies: “The Ecclesiastical Court for Simon, Tadjiro and Jason A broken mind for Jeron Death for Sir Charall Hira (Kurga) As they were delivered to the war-torn planet Hira, the heroes learnt much about the system and how House Hazat slowly had taken the war back to the Kurgans, and finally had control over the majority of the system. Requesting to land as close to the Hazat/Kurgan border as possible, the heroes were dropped along with Hazat troopers in the war zone. Fighting their way through blasted ruins, fanatical combatants and constant shelling, the heroes encountered stocky rukhish soldiers, The Blessed (psychic warriors), Brother Battle squadrons and several panicked civilians in a world turned into hell. By moving north and saving a kurgan pilgrim's daughter from being raped by Hazat soldiers, the heroes gained the gratitude and trust of some Kurgan pilgrims. In gratitude, Kebillah the pilgrim took the heroes northward to the holy Mongke Yildiz observatory, where the eye of the Star-Maker could be seen far away in the form of a holy nebula with a proto-star. Informing the heroes about the holy hadji (pilgrimage) the pilgrims offered a place for them in their caravan. The ancient pilgrimage route was traditionally protected by all Kurgans and passed through all the Kurgan worlds, until it reached Irem – howeworld of the Caliph. Seeing this as a perfect opportunity to travel the Kurgan jumpweb unnoticed, the heroes joined the caravan. They were given the ordu kafiri markings to symbolise their conversion from pagan beliefs. Huddled onboard a crowded pilgrim ship, the heroes headed for the gate and the Khayyam system. However, in deep space their pilgrim ship suffered severe engine problems and was abandoned by the fast moving caravan. It moved into the asteroid filed to hide and repair, but was soon spotted by the Hazat warship “Il Toro”, which closed in to destroy it. In the last minutes the pilgrim ship was saved by Tengri-Igren ships camouflaged as asteroids. The many slow moving ships managed to drive off the Il-Toro. The scary and Changed Tengri-Igren space nomads were devout followers of the Caliph and the Star-Maker. Onboard the Tengri-Igren ships, the pilgrims and the heroes snuck out of the Hira system through the jumpgate. Khayyam The first stop of Juma's ship was back at the jumpgate. Upon the request of Nazim, an elderly Ikhwan-i-ghamiz (astromancer), the ship floated for a day outside the jumpgate. With Nazim's strange listening device and Simon's Whisper ritual, they heard faint, alien voices from the gate, as well as tormented, eerie, screeching noises. Nazim told them that this region of space was rumoured to be haunted by a void kraken. Many stories abounded about the ancient and mysterious Muir race and drifting ships filled with lifeless husk crews. As they finally made their way inwards to Khayyam, Juma's ship bumped into a Khayyam Federation patrol, which guarded the newly autonomous system from caliphal retribution. Charall was subjected to Satais Lesser Pleasure Touch by the female officer and acted like a drooling, stuttering, love-stricken fool in her presence. Finally on the great industrial world, the heroes were given a chance to visit the traditional pilgrim sites, such as the birthplace of Heru Abdalim (St Horace). Amazingly enough, Simon managed to buy a pristine copy of Horace's long lost, priceless Book of Revealings, at a bargain price in the markets. On Khayyam the heroes delved into more details about the Kurgan culture and its powerful Caliph who ruled as the sole spokesperson of the All-Maker. They soon found several parallels in the two religions that were sadly opposed to each other. They also found incredible compassion and freedom among the Kurgans whom all Known Worlders believed to be murderous barbarians. Unbelievers were even tolerated, but could hold no power or land. They also learnt that the worlds of the Kurgan Caliphate were linked in a great chain, which was travelled by the pilgrims to honour the All-Maker, the first Caliph and the mystical female known as Satari. Historical records revealed how the Vuldrok had conquered the kurgan worlds 500 years ago from beyond the Irem jumpgate (Caliphal homeworld). This time coincided with the Via Barbari, a time when King Froljir and the Vuldrok were at the height of power. His daughter Freya Firestorm was still one of the most renowned Vuldrok warriors who had crippled the young Caliphate. Evidently the Vuldrok conquerors had united the kurgan worlds and thus was the Caliphate created. Forbidden secret historical records on Khayyam also claimed that the Kurgan worlds and the kurgan culture was actually created by a ruthless owner of a mega-corporation called Bjorn Egon. The texts spoke of generations of workers culture-conditioned to become the pawns of his secret pleasure worlds. Even after they had been discovered by the Second Republic, the kurgans could not change their colourful culture and even strengthened it after The Fall. The heroes prepared to travel to the next kurgan world Al Fashir, but couldn't find anyone who would take them. Juma finally helped them get into contact with another Ordu Kafiri (unbeliever) called Amon-Ra. Amon-Ra was a strange captain from the Lost World of Heaven's Ridge whose strange black ship “Nugatla” had a gargoyle attached to its stern. His ships had many anunnaki-linked symbols and a clearly heretical AI that whispered darkly to him in the Xoglasi tongue shared by the symbiots. Cloaked in many anunnaki mysteries, his people seemed able to manufacture these great ships and remained autonomous from the Caliphate. Amon-Ra agreed to take them to Al Fashir in return for their services. He needed their muscle to retake a gen-lock key and a star map from his enemies. These would in turn lead him to a great treasure that the heroes were allowed to share with him. The heroes agreed and soon found themselves robbing a Khayyam senator of his gen-lock key during his son's wedding. Together with Amon-Ra the heroes fled the system with the gen-lock key, which Jason and Zorin could identify as an airlock key. Al Fashir Guided by the strange, coded star-maps, Amon-Ra set course for a location far beyond the Al Fashir jumpgate. This took the Nugatla to the very brink of Kanun Khudan, the land of Dark Gods ruled by the cunning and twisted Erlik Khan, a place known as the Darkness Between the Stars to Known Worlders. The heroes feared for their very souls as they approached the Purga Buran (Black Freezing Wind or Ghost Wind) generated by the endless black serpent Mughai, steed of Erlik Khan. Suspended in the void, they found a Void Monitor, a huge Second Republic ship/station meant to go deep into or cross the great voids between the stars. The RSS Yoshima was the great treasure Amon-Ra sought. With the gen-lock key the heroes boarded the dead ship and started exploring the endless decks. They soon found great treasures such as Second Republic weapons, rare drugs, science files and a copy of the complete Republican Jumpweb that existed before The Fall. They also found a strange, fungus infested ship docked to the RSS Yoshima. The logs stated that this was a long lost sleeper ship from the First Republic found out in the void. A true relic, which proved to hold something dreadful. The heroes never discovered what had been unleashed from the Sleeper ship, but soon found the Yoshima to be haunted and dangerous. Doors opened and closed, atmosphere was replaced by vacuum and husks billowed out from the crew compartments. In a moment of terror, the Nugatla had been cast loose and abandoned them as the haunted RSS Yoshima powered its engines and plunged deeper into the void with its new prey. It was the dull-witted stuttering Yussuf that saved the day by being unaffected by the evil of the void. He managed to get them all to the life rafts and away from the haunted ship. The Nugatla picked them up in space and raced back towards the light of Al Fashir's sun. Amon-Ra paid the heroes and dropped them off on the desert world of Al Fashir, where they continued their Kurgan pilgrimage. On Al Fashir they visited the famous brothel were the holy Satai herself had worked as a prostitute before her enlightenment. The heroes involuntarily got involved in a showdown between Shaydekh the pilgrim and a local rebel called the Akhar Kafiri. Shaydekh turned out to be an Imperial spy looking for another renegade Imperial spy in Kurgan space. Sergei, the renegade spy had once been a Decados kossack (elite soldier) and held much information about the Known Worlds. He had been feared lost or even to have sided with the Caliph. Instead, Shaydekh had now found that the spy had become one of the greatest rebel leaders of the Usurpers, fighting the Caliph. However, the renegade spy held no love for the Empire either and immediately tried to kill Shaydekh. After having his Usurper terrorist cell destroyed, the Akhar Kafiri fled and vowed to destroy Shaydekh and the heroes. Avoiding all ensuing conflicts the heroes managed to barter passage aboard the ukari freighter “Anikruntra's Hammer” heading for Beliah – the next world of the Kurgan hadji. Beliah When hearing that the heroes had met the Nadakira of their lost brethren, the ukar invited them to their cities. The heroes spoke about the Nadakiras attempts to re-unite all lost ukar and deliver them to freedom. When they were finished, the local taudwon wrote ancient runes around them and claimed that he saw that they were heralds of a new time to come for all ukari. He also told them that they would meet with an ancient enemy of the gods. He warned them not to fight this enemy, but to witness it and herald its coming. Finally the taudwon saw that an enemy that coveted the S'srota had followed them and warned them about its powers. When speaking about the treasures of the R'galazd, the taudwon revealed that he knew what a velemun was. Velemun were rare psi lenses crafted from the strange implastrite material found on Beliah. Such a lens would help to heal Jeron's broken mind. Ukar guides took the heroes to the desolate implastrite extrusion fields at the northern pole of Beliah where special ukar psi smiths crafted a psi lens for Jeron, which fully awakened his newfound psychic powers. In the icy cold deserts of Beliah, Tadjiro also found himself surrounded one night by ominous shadows that loomed over him, whispering: “It is here. We have found it. The Master must know” Before leaving Beliah, Shaydekh found more clues to the Usurpers and the Akhar Kafiri (Sergei) on Beliah. After routing the rebels, the heroes found several bio-files about a kurgan Sheyk (provincial leader) and his closest men who served as his doubles to lure enemies. An encrypted message, a date and space coordinates were also found. The ukar then granted them cabins aboard another of their freighters destined for Irem – centre of the Kurgan Caliphate. While travelling to the Beliah jumpgate the ukar freight ship was attacked by a small but fast ship. A person referring to himself as the Oruga Khan was onboard and managed to attack Tadjiro and the heroes with his powerful psychic abilities. However, Jeron managed to ward of the attack with his newfound psychic powers. The ukar cannons finally drove off the Oruga Khan. Irem While travelling to Irem, the heroes finally managed to decipher the encrypted message found with the Akhar Kafiri's men on Beliah. It contained details about an abduction of the powerful Sheyk Fazil Al-Jabira. The sheyk, a friend of the Caliph and a member of the Kuriltai, was currently on a pleasure cruise to the planet Cambdu. The coordinates and date pointed to this event. As the heroes were close to the planet Cambdu, they persuaded the ukar to change their course and intercepted the pleasure cruiser. Arriving in the nick of time, the heroes found the pleasure cruiser commandeered by the Usurpers but managed to sneak onboard through the smaller airlocks. Freeing the hostage Kurgan soldiers the heroes managed to overthrow the Usurpers and the Akhar Kafiri (sergei) himself. Sergei and his men fled to the snow-covered moon Ophir, where a standoff took place between Shaydekh and Sergei. In a magnificent snow-battle Shaydekh was killed by the cunning ex-kossack, who in turn fled with a hidden ship when a kurgan lander with reinforcements arrived. In gratitude the Sheyk brought the heroes to fabulously beautiful Irem to live in his palace as honoured guests. They travelled the artistically terraformed world and their heroic deeds and tales of their homeworlds were noted by the Sheyk's scribes. The heroes were also rewarded greatly for saving the Sheyk's life. Charall was once again tended by doctors from the strange House Skellit, who found that the nanites indeed had become an integral part of him. Unless there was some counter-nanites in Vuldrok space, the effects would worsen with time. During the great carnival celebrating the birthday of the Caliph, the Oruga Khan struck again by luring some of the heroes into shadowy alleys, believing that they had met old friends. Once again the prowess of Tadjiro's theurgic powers and the psychic powers of Jeron managed to keep the foul demons of the Oruga Caliph at bay. Before their enemy fled, the heroes discovered that Oruga Khan also served Mortos the Devourer. The dark deity seemed to throw all its followers at them in its search for the S'srota. As the Ikhwan-i-sihr (Caliph intelligence) was attracted to their battle in the capitol, the heroes found it necessary to leave Irem. Still trying to find the link between the Vuldrok and Kurgans, they were given documents about the ancient Vuldrok foe. The Sheyk knew that emissaries to the Vuldrok departed from the kurgan world of Rukh to the neutral worlds of Epiphany and Antioch. Therefore, the Sheyk granted them passage onboard one of his ships travelling to Rukh and several contacts to use on Rukh. Rukh Wishing to return home with their plunder as soon as possible, the Vuldrok repaired their ship under the guidance of Zorin, and blasted out of the jumpgate and away from the Kurgan search patrols. Sky Tear The memo-stick contained a vau recording of several vau ships around two small artificial suns. Had the vau somehow created new suns? However, the experiment failed and the suns exploded in mini-novas, destroying the closest ships. Was this the information the marine commander wanted the heroes to pass onto the Imperial Eye? Or was there something else? Not more than a couple of hours later, the “Sunscreamer” was attacked. The attack was initially not detected, but suddenly the ship had a hull breach and several shield generators, star fuel and a distortion stabiliser were missing. Only, Tadjiro had noticed how time had seemed to slow down while mysterious, tall grey humanoid aliens boarded the ship and stole what they needed for their presumably damaged ship. As no sign could be found of the enemy afterwards, the crippled Vuldrok ship had to set its course for the planet Sky Tear to find repairs. A place held in reverence as well as fear by the Vuldrok. The source of their famous Berserker's strength, as well as a place that drove all humans mad. The new rimvolk were given the task to find new shield generators, a distortion stabiliser for the jumpdrive and more starfuel on Sky Tear to prove their worth. After moving about the Vuldrok and Kurgan "rulers" of Sky Tear, as well as its mad and often dangerous population, the heroes found what they were looking for. But it had a price. Kurgan governess Asheti of Basan provided them with the planet's only spare distortion stabiliser only if they went into the night lands of Omega 6 and stole the Eye of Cha'Vanc artefact from the evil denizens there. Despite Asheti's treason the heroes managed to shoot themselves out of her palace and limp away from Basan in their tattered Lander. After a brief skirmish between the Sunscreamer and a Kurgan cruiser, the heroes were picked up in Sky Tear's orbit. At the gate awaited another surprise in the form of the Oruga Khan's ship, demons from the Darkness between the stars and a kurgan patrol ship. Barely escaping these three, the Sunscreamer managed to shoot through the gate on its way to the Fingisvoold system and what should hopefully still be Star-Thane Morgan Fireblade's holdings on the moons of Yldra. Zorin and Charall were affected by a Wasting curse and a terrible craving that couldn't be sated began to waste away their bodies. Fingisvold Together with Star-Thane Morgan Fireblade, the heroes made their way to the Worlds of Yldra, a system of inhabited moons and rings of the gas giant Yldra. Sneaking in as cargo of a great hauler, the Star-Thane found that his suspicions of treason were true. His space station Aldborg had been taken along witht he rest of his ships. Rallying his last few remaining loyal men, including his Skjaldborg, the Star-Thane began working to regain what was his. With the help of the heroes, former allies, a thrall that could double as the Star-Thane and the guise of a crippled Sunscreamer, the Star-Thane managed to lure out the ship of the new master of Alborg and while sneaking in with a small attack force to defeat him. Morgan found that the Zetol minor lord was only a pawn and accomplice to his real enemy Fangir Firestorm of Hargard - one of two hated brothers who had fought Morgan in the latest war. With the aid of Berold, an old adjutant of Morgan's, Fangir had stolen his ships - including his flagship the dreadnought "Whakinyan's Wrath"- and now departed. From the maghtaw of Yldra the Star-Thane learnt that a ship had used the Sunscreamer as a jumptug these last three jumps. This meant the mysterious cloaked ship either had problems with its jumpdrive or didn't possess the correct jump coordinates. Could it be the same mysterious cloaked ship that stole from their ship in the Sky Tear system. On Dustheim, one of the world of Yldra, the Jailor chose to the leave the heroes and thanked them by gaining insight in the future and giving them further details about the seven treasures they sought. He also revealed that an eighth treasure Volkuun - the Messenger, herald of the War In Heaven, was already travelling with them. Trying to find out where Fangir was, Morgan ventured to Fingisvold. There he reported to his loathsome lord, Thane Sigurdur Dragonslayer who stripped him of his title and gave him 101 days to regain his fleet. At a temple Zorin and Charall learnt that they could maybe find clues to their wasting curse in the Great Library on Wolf's Lament. Despite how much they ate, their bodies kept shrivelling away and the hunger tore at their minds. Morgan then challenged Fangir who was a guest at his foe Amara Ironblade but gained nothing but insults and a dead bodyguard. Berold the traitor was however captured in Cap'n Jack's Republic with the help of the heroes. He was brought to the Sunscreamer and interrogated, revealing that Fangir was arming Morgan's ships and preparing for something in the Wolf's Lament system. Wolf's Lament After a day in hiding, the Sunscreamer continued to the Tirrka colony moon of Hamund's End, where Thane Morgan had kin. The colonists were warned about the strange attackers before the Sunscreamer continued towards Wolf's Lament. The heroes also investigated the strange riddle found on the disk given to them by the Tinker-Man on Sky Tear. They found cleverly hidden coordinates to something on the outskirts of the Wolf's Lament system. During their investigations they also aroused the attention of undercover Scravers, who were searching for Admiral Morgans Lost Fleet. On their way to the location of the Lost Fleet, the Sunscreamer intercepted a distress call from the colony moon of Tirrka. When they arrived they found the entire colony slaughtered. The dread symbol of the Rweng was written upon the central building and corpses piled around it. The sole survivor of the colony was Aili Moonwater, sitting in shock by the new dug grave of her young daughter. Thane Morgan brought Aili to the ship and left the accursed moon as swiftly as possible. Aili soon came out her shock and swore before the ship's shaman to avenge her daughter and pledged herself to Dafar as a Feykrighs. The crew members of the Sunscreamer soon also discovered Aili's strong psychic powers, which she seemed unaware of. Amid an asteroid field the heroes found the remains of Admiral Morgans Lost Fleet. Gaining access to them proved hard, as they were guarded by active mines and scraver traps that engaged turrets, opened airlocks suddenly, poisoned the atmosphere etc. On top of this, the ancient republican troops had purged the ships of all data and heavy weapons, making them dead in space. Thane Morgan left behind a small group (the heroes) to guard the ships as he went back to Wolf's Lament to enlist crew and hire the services of the Maghtaw to refurbish the ships. Soon the scravers arrived and began battling for the ships. But, the heroes managed to hold them at bay until Thane Morgan returned. Having also learnt that Fangir was laying a rightful siege to a colony moon ruled by one of his rivals, Thane Morgan chsoe to intervene. Seeing the many ships on his sensors, Fangir chose to break the siege and flee to the jumpgate. When Fangir's fleet arrived it found itself trapped in the Wolf's Lament system. A great battle took place between Thane Fangir and Thane Morgan. The heroes in command of the Sunscreamer soon found that their ship computer assumed total control. At the very end the dark Decados secret was revealed. The ship computer was actually a war crippled captain - Dmitri - who had been brainwashed, maimed and operated into the ship. Killing the poor man was the only way to regain control over the ship again. In a last attempt to avenge himself, Dmitri tried to kill the Mantis Lord on the bridge, revealing to all that Derfeld LeBon actually was Vladimir Razin Decados. Brother Joseph and Vladimir Decados had at first assumed to be dead. But when their bodies came into contact with the S'srota they came to life again - just as the S'srota had somehow saved Brother Joseph on Istakhr. This time something was different and the two men had somehow changed. A strange calm was about them and their were turned inward, to some secret mission or purpose in life. Raven While awaiting the duel, Morgan worked on his political allies. The heroes found time to consult the Vitki - runemasters - who were said the control one of the seven treasures - The Chariot (Reota). In the mysterious Ur forest of Myrrdwood, the heroes encountered apparitions of people they would meet as well as a powerful Vitki. They were given the task to bring him a Blood Rose from the moon of Grymkalla in the Frost system in return for the powerful Reota rune. Brother Simon also befriended the long secluded Obun - Svartfolk, who held many answers to the Ur ruins on Raven in their library. Simon promised to act as a bridge between the Raven Obun and Velisamil, by returning with word of their existance and copies of their most valuable books. Finally it was time for the duel between Thane Morgan Fireblade and Thane Fangir Firestorm. Before it took place, Morgan let the heroes choose one of his ships as a reward for helping him so far. They chose the Sunscreamer, despite its rumour of being haunted. Frost However, on the way to Hargard, Thane Morgan wanted to stop at Frost for a meeting with Greolf the Grim, his former adversary, who now wanted to parley with him and try to buy him over to his unified Vuldrok view. Seeing the wisdom of strength in numbers, as well as having heard mysterious rumours from the Maghtaw about a strange self aware ship that was looking for Jason Saunders in that system, the heroes accompanied Morgan to Frost. Also, they were eager to earn the Reota rune from the Vitki by finding him the Blood Rose on the moon of Grymkalla in the Frost system. When the fleet entered the Frost system, the heroes split away and headed for Grymkalla, a small but habitable moon circling a dusty, dead mining planet. The moon itself had once been a luxurious game reserve, but was now overgrown with dangerous wildlife and vegetation. Using a local guide, the heroes pushed into the wild mountainous regions and unwillingly got the attention of a grakaal (Grackle Fox). Fleeing the Grackle Fox that hunted them, the heroes stumbled upon a young boy being hunted by a gruesome beast that evidently was a symbiot. Not hesitating, the heroes killed the symbiot to save the boy. Too late they realised their mistake, as the boy had been the younger mundane brother of the symbiot. Soon, drones from a secret and renegade Phazul symbiot hive attacked them from all fronts. When the end was near, Razeel, the symbiot leader appeared and spared them, but took them prisoner back to the hive. He there explained that he had seen them in a vision and tried to explain to them that they, among other symbiots, did not believe in forced conversion. He had also seen that the mundane child would leave with them. The child had been subjected to a null field but survived. He was forever immune to symbiosis and had some obscure task to fulfil somewhere else. Seeing the pattern, the heroes understood that this boy was another of the seven treasures, Sonokai, the Newborn. The heroes learnt many fascinating things while being guests/prisoners of the hive, until the hive's prime breeder Phazona tried to convert Jason Saunders in secret. She did not share the hive leader's view of conversion and this triggered a long brewing conflict in the hive. With the aid of some friendly symbiots, the heroes barely managed to flee the savage mountains that were wracked with fury and conflict. Along with them came the mundane child Mi'kur, whom Aili immediately bonded with. As they rendezvoused with Thane Morgan and prepared to jump out of the Frost system, their ship was once again piggy backed by the mysterious stealth ship. This time however, the heroes noticed the slight signs. When investigating from the hull, they found an immense and alien ship that piggy-backed on the Sunscreamer in order to use its jump coordinates. When trying to plant bombs on the ship, Vladimir Razin Decados and Nomi Silverlight were captured by great blue skinned humanoids. After suffering brutal treatment, the leader of the strange aliens managed to bridge the language barrier with alien technology and brought them to his homeworld, stowed away in his own mind. He told them that they were the Anukai. True and original humans and servants of the Shadow Court. They had been sent out to scout these worlds for their master to conquer. He warned them about a great war to come and judging by what he had seen, he deemed the humans to have little chance. But after having seen images of the Empire and the Vau, the Anukai leader understood that this was only a smaller part of human and civilised alien territory. He then claimed he wanted to defect, but was in risk of being killed by his own self aware ship if he attempted it. With the aid of the heroes the anukai leader managed to leap onboard the Sunscreamer, while the fleet of Thane Morgan drove away the large and superior alien scout ship. But as soon as the scary alien leader set his foot in the cargo bay of the Sunscreamer, Aili recognised the aliens that had killed her daughter and her people on the moon of Tirrka. With her awesome mental powers she attacked and mortally wounded the Anukai leader before anybody could stop her and calm her down. The dying Anukai revealed that he also had the power of the Voice and gave Joseph the Messenger the Voleruk, the power word that activates ancient technology. This was another of the seven treasures. Just as he died, the Anukai leader smiled and said that with warriors such as Aili, humanity might still have a chance. Khotan By switching sides, Thane Morgan missed his opportunity to buy cheap arms, but instead could muster labourers and farmers for free from the Sovereign Sky Republic. Hargard Landing in secret with a survey team and the heroes, Thane Morgan began to inspect his new fief. All was not well, as the powerful neighbour Thane Sigfaddir had emptied the land of everything valuable. An attack seemed imminent. Sigfaddir only needed an excuse. The heroes helped Thane Morgan to parley with the locally freed slaves who lived in the neighbouring Bishopry of Ostmark. Blinded by the words of Joseph the Messenger, Bishop Roland promised to aid Thane Morgan with information and cooperation through the many slaves that had squatted on Thane Morgan's abandoned lands. Thane Morgan finally officially landed in great ceremony. Immediately a strange order issued from his then defecting generals who ordered his troops to attack Sigfaddir. Sigfaddir defeated the armies of Thane Morgan and complained to the Allthing of Hargard. Being free to do their own investigations, the heroes began searching for the new guardian of the S'srota. They had been told it would be a Spawn of Nidderak, and the mysterious octopoid Nizdharim aliens seemed to fit the description. But against their will, the heroes were drawn into the conflict between the sinister Nidderak worshippers among the Nizdharim and the splinter colony worshippers of Nao. On top of all this, The Oruga Khan and his Mortos followers surfaced again. Allied with the antinomist cult of Nidderak he had captured the new guardian of the S'srota, Zugaloth, the Witness of Nao, and held him prisoner as bait. Walking freely into the trap, the heroes battled both the Oruga Khan, the antinomists and the Nizdharim. But they were aided by the Nao Nizdharim and eventually managed to free Zugaloth, the new guardian of the S'srota. But in the conflict, the Oruga Khan had taken the guise of Zugaloth and had been given the S'srota. In the chaos and destruction, the Oruga Khan managed to flee with his long coveted prize. Returning in dismay to Thane Morgan's fief the heroes came just in time for Thane Sigfaddir's surprise attack. Avoiding submarine storm troopers and air bombardment, the heroes managed to reach their shuttle at the besieged space docks. Among the fleeing ships was a Freak Show holding a captured Oro'ym called Tjama. Realising that this was the Pathfinder, the seventh treasure, Jason Saunders freed him and brought him aboard the shuttle. Dodging atmospheric fighters, the heroes scrambled to the Sunscreamer. As Sigfaddir's ships converged on Morgan's, other ships came into low orbit as well. Being allies, witnesses, peace keepers or just fearing that their own fiefs might get caught up in the fray. Over fifty ships were opposed in a complicated stand-off. Then threats and hostile manoeuvres turned into accidents and ships began to fire on each other. In the battle Jason Saunders spotted the Rog'itloi, their old Vau modified ship that had been stolen from them by Thane Sigfaddir when they made their way home from Beacon. Lured by revenge, Jason began chasing the smaller and faster ship among the battling titans. But in the end he managed to get a grip of himself in time to notice the Oruga Khan's ship and an escort ship fleeing Hargard on the other side of the planet. When pursuing, they received the aid of Zugaloth. After a brief battle, the Oruga Khan's ship and the escort ship had been subdued and the heroes boarded them. Finding dead crewmen and husks attacking them, the heroes found their way to the passenger room where the dead body of the Oruga Khan sat impaled by a support beam. Joseph the Messenger retook the S'srota, while the heroes wondered why it had been so easy to defeat the Oruga Khan. The answer to their mysteries came when Brother Simon tried to cleanse them of evil and found a dark taint in Josiah. He had brought something dark and sinister back with him from the ship. But what was it? The battle over Hargard was resolved by House Ramakrishna and Eldrid the Wise intervening and putting an end to it. This resolved the issue between Sigfaddir and Morgan - for the moment. They were forced to an uneasy truce by the great Allthing. Zugaloth was given the S'srota and managed to unite his splinter colony under a new “song” and bound them somehow together. He called them the Fourth Race. An untainted race, not governed by the Shadow Court like his cousins. He then departed for fabled Akata, and ancient colony of Nizdharim and Oro'ym which he was destined to find, according to his visions. With the departure of the S'srota, Joseph the Messenger became weaker and weaker. Having lost his life at the space battle between Fangir and Morgan, the S'srota was all that kept him alive. Tjama the Pathfinder gathered the seven treasures and led them to the Hargard gate, which he had seen in a vision and was searching for. With the aid of Brother Simon and the weak Joseph, who wielded the Whisper and the Word they entered the gate and opened a Gateway Chamber. Here they met something that must have been an Empyrean Angel, who told them that they had succeeded in finding all the treasures. Now he would send some of them to the worlds ruled by the Shadow Court, so that they could witness the growing darkness and bring back news of its coming as well as its weaknesses. They would be Champions of Light. He/it instructed them to activate the Gateway Chamber with the Reota rune. This immediately transported them to an abandoned system that once had been a very important Annunaki world. A strange ship was on its way to pick up the Sword (Aili), the Newborn (Mi'kur), the Pathfinder (Tjama) who would wield the Word (Voleruk) and the Lens (Velemun). As gratitude for their help to fight the coming darkness, the Empyrean Angel marked everyone with the protection of the Lightbearers and gave them a Time Tear, a mystical artefact that would enhance whatever skills they were good at to miraculous proportions. With last farewells the treasures departed and Jeron al-Malik was told that the jump coordinates he had in his head would open a gate somewhere, which would one day summon back the Champions of Light with their words of warning. After this the heroes exited the gate to find the entire exodus fleet of Zugaloth's Nizdharim waiting to jump. They offered to take Joseph the Messenger with them, as the proximity of the S'srota was the only way for him to survive. Joseph agreed and departed to unknown space with the Nizdharim. The heroes gave a last farewell to Thane Morgan Fireblade and were then sent through the Hargard gate. Back to Leminkainen - Back to the Known Worlds – Back to their Emperor. Murder on the Neptune Express Byzantium Secundus After a grand departure ceremony the heroes and the extremely VIP list of noble, church and guild passengers began their tour of the Holy Terra system. But things soon turned out to be everything else than leisurely onboard the luxury liner. 3 rd Republican agents mingled with church kalinthi agents and Hidden Martyrs, which led to murder, investigations and accusations. Rumours of proscribed but powerful secrets and second republic technology onboard triggered a covert treasure hunt. Mixed with the sightings of the ghost Missy Sadness who brought ill forebodings, a confused and amnesiac golem posing as one of the maintenance crew, incognito boarding of high ranking members of the Supreme Order of Engineers and an assassin from the Slayer's Guild who was after Jason Saunders – the trip began to get interesting. Holy Terra Aided by the visions of Missy Sadness, the memory of golem captain Achilles recovered from the closed holo-deck and the destruction of Draconian Cross nodes hidden onboard the ship, the heroes managed to save most of the passengers and banish the demons that came out of the storms of Neptune. When the church ships of Holy Terra retreived the crippled luxury liner and picked up the survivors, there was no sign of the antinomist's Henchman and Marquis Luca van Gelder, whom had robbed the heroes of an old cybernetic think machine implant. Twylau's Trail Byzantium Secundus Leagueheim Pandemonium Enraged by this revelation, the heroes were ready to turn their back on Tantakir and the whole trail. But the mysterious involvement of his dead foster father had aroused Brother Simon’s attention. (Salah had been on some kind of personal quest or obsession after his encounter with the Vau and the Shutaki’s Tear. He had been captured, convicted of heresy and burnt on Pentateuch some 15 years ago). Also Jason had been enchanted and tempted by the legendary powers of sathra and the prospect of finding a lost world. So, through persuasion, greed and lust for knowledge the heroes decided to keep on following the strange clues left behind by the sathraists. Kish Akasha Criticorum Malignatius Cadiz Manitou Then the chase across the open seas for the temple in the forbidden Vau lands began. Storms, sabotage and stealthy approach finally allowed the heroes to reach the temple first. In the abandoned scary sathra temple, the heroes managed to secure another clue by accessing the link to sathra space that it somehow created. This clue pointed to the world of De Moley – grim homeworld of the hated enemy of all sathraists – the Brother Battle Order. But in the process of uncovering the clue, they were slowly and stealthily attacked and drained of their lifeforce by a terrible and ancient being that had slipped into the world through that very same link. De Moley Sathra Space |